Here you will find the source code as well as runnable jars for some of the models I have written and published. Unless otherwise indicated, source code will be in Java, and requires that you also install the MASON simulation library, which is on the buildpath for each of these models. Feel free to contact me with any questions. For models for which I have included a jar file, you can simply download and run to watch the model dynamics under changeable parameter settings – no programming knowledge required. If you’re interested in a model from one of my papers that doesn’t seem to be here, drop me a line – I’m usually happy to share.
Reference: Smaldino PE, Schank JC. (2012). Human mate choice is a complex system. Complexity, 17(5), 11-22.
Source code: matechoicecomplexity.zip
Reference: Smaldino PE, Pickett CL, Sherman JW, Schank JC. (2012). An agent-based model of social identity dynamics. Journal of Artificial Societies and Social Simulation, 15(4), 7.
Source code: socialidentityJASSS.zip
Runnable jar: socialidentity.jar
References: Smaldino PE, Schank JC. (2012). Movement patterns, social dynamics, and the evolution of cooperation.Theoretical Population Biology, 82, 48-58.
Smaldino PE, Schank JC, McElreath R. (2013). Increased costs of cooperation help cooperators in the long run. The American Naturalist, 181(4), 451-463.
Smaldino PE. (2013). Cooperation in harsh environments and the emergence of spatial patterns. Chaos, Solitons & Fractals, 56, 6-12.
Source code: SpatialPDGame.zip
Runnable jar: SpatialPDGame.jar
Reference: Smaldino PE, Epstein JM. (2015). Social conformity despite individual preferences for distinctiveness. Royal Society Open Science, 2, 140437.
Source code: distinctivelyConformist.zip
Science of Science
Reference: McElreath R, Smaldino PE. (2015). Replication, communication, and the population dynamics of scientific discovery. PLOS ONE, 10(8), e0136088.
This model was solved entirely analytically. However, to develop intuitions for the system, I also wrote simulation code. The runnable JAR is available here. In addition, I created an interactive tutorial, called GENE CLICKER, as a pedagogical tool to convey some of the difficulties inherent in using science to determine what is true about the world. Check it out.
Multi-agent Braitenberg Vehicle Simulation
A little movie from my grad school days. Valentino Braitenberg’s book Vehicles: Experiments in Synthetic Psychology was really inspiring to me. It’s a fantastic little book that I recommend for just about anyone interested in behavior, evolution, mind, robots, and the like. I made a little simulation with a simple Braitenberg vehicle that avoided stationary light sensors. Then I thought, what would happen if there were lots of vehicles, and they all emitted light? Here’s the result. The vehicles start “emitting light” around 0:54.